Greedy pebbling for proof space compression (bibtex)

by Andreas Fellner, Bruno Woltzenlogel Paleo

Abstract:

Automated reasoning tools for the verification and synthesis of software often produce proofs to allow independent certification of the correctness of the produced solutions. As proofs can be large, this paper considers the problem of compressing proofs with respect to their space, which is approximately proportional to the memory necessary to check them. Proof checking with a small amount of available memory is analogous to playing a pebbling game with a small number of pebbles. This paper exploits this analogy and describes novel algorithms for playing a pebbling game. The sequence of moves executed in the pebbling game then corresponds to an improved topological ordering of the nodes of the proof, leading to smaller memory consumption when the proof is checked. Because the number of possible pebbling strategies and topological orderings is too large, brute-force approaches to find optimal solutions are impractical, and hence, the new pebbling algorithms proposed here are based on heuristics for finding good, though not necessarily optimal, solutions. The algorithms are evaluated on the task of compressing the space of thousands of propositional resolution proofs generated by SAT- and SMT-solvers.

Reference:

Greedy pebbling for proof space compressionAndreas Fellner, Bruno Woltzenlogel PaleoInternational Journal on Software Tools for Technology Transfer, pages 1–16, 6 2017.

Bibtex Entry:

@Article{fellner2017greedy, author = {Fellner, Andreas and Woltzenlogel Paleo, Bruno}, title = {Greedy pebbling for proof space compression}, journal = {International Journal on Software Tools for Technology Transfer}, year = {2017}, pages = {1--16}, month = {6}, issn = {1433-2779}, abstract = {Automated reasoning tools for the verification and synthesis of software often produce proofs to allow independent certification of the correctness of the produced solutions. As proofs can be large, this paper considers the problem of compressing proofs with respect to their space, which is approximately proportional to the memory necessary to check them. Proof checking with a small amount of available memory is analogous to playing a pebbling game with a small number of pebbles. This paper exploits this analogy and describes novel algorithms for playing a pebbling game. The sequence of moves executed in the pebbling game then corresponds to an improved topological ordering of the nodes of the proof, leading to smaller memory consumption when the proof is checked. Because the number of possible pebbling strategies and topological orderings is too large, brute-force approaches to find optimal solutions are impractical, and hence, the new pebbling algorithms proposed here are based on heuristics for finding good, though not necessarily optimal, solutions. The algorithms are evaluated on the task of compressing the space of thousands of propositional resolution proofs generated by SAT- and SMT-solvers.}, doi = {10.1007/s10009-017-0459-0}, url = {http:https://doi.org/10.1007/s10009-017-0459-0}, }

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